For those looking for some very easy mistakes to make so you can avoid them, here are our top 10 Mass Effect Legendary Edition mistakes that you should avoid. There are small spoilers ahead in order to offer a timeline. Actual story spoilers are hidden like this , simply click the stripe to reveal the text below. While I encourage everyone to play the way they want to play, there is a caveat that you should at least be aware of, something that I've noticed many players aren't even aware of when the credits have rolled.
When you go paragon, there are renegade choices you must hit, it's tradition punching the reporter, anyone? Vice versa, as well, but you want to be careful not to lean too heavily into playing that middle ground. Why, you may be asking? It's important to mostly dedicate your time leaning one way or the other right off the bat, especially early on in the game. With each paragon action taken and dialogue option chosen, you're earning points for "blue. Throughout the entire trilogy, there are pivotal moments that can have small consequences such as an ally potentially turned away but they can also have massive ones as well, up to and including wiping out entire races.
The common mistake I see a lot of people make when talking about Mass Effect is players saying they "didn't know" there were options to save so and so or options to make 'X' decision. The reason is that they are going with their gut on how to respond to certain situations, meaning that the paragon and renegade levels are too intertwined, so there aren't enough points to lean in one particular direction.
When either end of the spectrum isn't filled out to a certain point, certain choices will be blacked out, making them inaccessible to the player. Some of the consequences to this are small: not being able to convince someone you are right, not being able to get information the easy way, etc.
But some? Some consequences are massive: an entire species is now extinct, a beloved squadmate takes their own life, a monstrous discovery can no longer be corrected. Player agency can still be achieved, but be aware of the goal that you want for your Shepard. What kind of hero are they? How do they evolve over the course of the three games? To put it simply, going paragon means you're choosing the blue options and the options on the right of the dialogue wheel at the top.
These choices center around a more diplomatic approach. Kinder, less rash, more "by the books. Not all paragon choices are sunshine and roses, but they are geared towards being more politically correct and more thought out. Sometimes, that's a bane, because paragon options often make your work to save the galaxy a little harder; certain quests might take longer to complete. For renegade, this option indicated by red or bottom choices on the dialogue wheel is for players that love to be ruthless.
In Mass Effect 2, this option is my favorite. Punch anyone you want, throw bad guys out the window, threaten those that stand in your way. This type of Shepard does whatever needs to be done to get the mission accomplished, a real "the ends justify the means" type of character. In Mass Effect 3, however, those renegade options become something more ruthless than a lot of players may have expected.
Characters that paragon-Shepard becomes close to suddenly don't like the thought of being a part of their crew. If you dedicate yourself to this path, be prepared: some of the renegade choices in Mass Effect 3 are rough. At the end of the day, play how you want to play. This is your game experience and the Mass Effect trilogy is really geared towards running the story numerous times, not just the one playthrough.
Play around with renegade one playthrough and paragon another. I would recommend starting with paragon just so you can see how truly meaningful some of these in-game relationships are, but really? Do you. Do what feels right.
Kind-hearted hero or ruthless leader? You decide. This tip pairs well with the above advice because it is very much in line with the same gameplay appeal and consequences. Charm is for Paragon players, Intimidate is for Renegade fans, but failure to invest in these Squad points will lock you out of certain dialogue choices that can mean life or death for characters, failure to make peace with certain groups, and a plethora of other consequences that can easily be avoidable.
Major spoiler warning ahead. Click on the black stripe to reveal a key example of this regarding Virmire in the first game: When you land on Virmire towards the tail-end of Mass Effect 1, there is a conflict you must resolve with the Krogan Wrex.
When you first land, it's discovered that Saren is working on a Genophage cure, a manufactured virus that attacks Krogan fertility, effectively keeping their population under control. Because this cure is 1 manufactured by a Very Not Good Dude and 2 driving the Krogan literally insane, there is a good reason to want to destroy what is found in the labs. If you skip to Mass Effect 2, the game chooses for you, based on the gender of your Shepard. However, a third squadmate can also die in the first Mass Effect - this character returns for a major role in Mass Effect 3; or at least, they do if you keep them alive.
If you skip Mass Effect, the game automatically kills them off. This is a hugely popular character too, and their replacement is very meh. You are not getting the true Mass Effect experience if you kill this character off.
But what if you want to start at Mass Effect 3? The group is using the asteroid's jet propulsion system to drive the asteroid into the nearby planet Terra Nova, which could kill millions.
Bring Down the Sky is entirely disconnected from the story of the rest of the game, so it can be completed at any time during a playthrough. The entire experience will take players around two hours to complete if they do all of the side content as well, so it does not take much time at all. Since players can get a nice piece of armor or a high level omni-tool for completing the DLC, it is better to do it sooner in the game rather than later.
The items players are rewarded with for completing the DLC will likely serve them for quite a while, so getting them early can be very beneficial.
This is especially true when playing through Mass Effect: Legendary Edition as an Engineer , Infiltrator, or Sentinel, as the omni-tool will boost their ability to use tech powers. It is a brief mission, but it acts as an excellent send-off for the first Mass Effect , while also making the most sense narratively if played early on. They are best treated as a normal companion mission, and they don't require any special placement in the narrative.
Then there are the Firestorm missions. Or so I've read. If I like 3 enough to make me want to get 1 and 2, I will then do that and carry over a character thru the three games. Choose where you want to search below Search Search the Community.
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